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I can't say about the SNES version, but in the GBC Mega Man Xtreme 2 (X2 Soul Eraser), the teleporter would send you to a fight against the Mega Man Xtreme 1 (X1 Cyber Mission) bosses in the Boss Attack Mode (after beating Extreme Mode).
Rolling Shield(2:2) or X Buster(0:0:0:1).For X-Buster, the four damage values are listed according to how long the weapon is charged. Strike Chain(2:1) or X Buster(0:0:1:3) or Shouryuken(.)For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (yellow). Fourth number is damage done with the second shot when the X-Buster is charged all the way (pink).For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.For Silk Shot, the damage values listed for the X-Hunters lists the types of shots that are fired at them.
The types of shots are listed as follows: rock, leaves, crystals, scrap metal.For Wheel Gator, hitting him with an uncharged Strike Chain will inflict 3 units of damage under most circumstances. If hit while he's flashing, however, it will inflict 5 units instead. Hitting him with a charged Strike Chain using this method will still inflict five units of damage.For Magnet Mine, hitting Crystal Snail with this weapon will not only damage him, but will also cause him to crash into one of the walls of his boss room for an additional two units of damage to the damage values listed.For Giga Crash, numbers listed is the total amount of damage done.For Flame Stag, Giga Crash will sometimes inflict three units of damage instead of two.For Shouryuken, using this will instantly defeat most bosses in one hit.
Unlike Hadouken from the first game, however, Shouryuken does not inflict a set amount of damage; the amount of damage done to a boss is dependent on how close X is to the boss when preforming it. For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (yellow). Fourth number is damage done from the combined charge shots (pink).For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.For Acid Burst, the first set of values is damage done in its normal state: first number is damage from the original acid glob; second is damage from the smaller acid drops.For Triad Thunder, the first set of values is damage done in its normal state; first number is damage done with the electrified pods, the second number is from the lightning bolts fired from them.
@Jon.Topps, my apologies, I accidentally deleted your comment by misclicking, when reading it!But, yes, you are right!However, just to clarify:Hadouken:When hit, fully destroys any boss' bar, which has 32 HPFire Wave:3 is the desfault damage done by the flamethrower4 is damage done by Fire Wave's charged shot(The grounded flame pillar)X Buster:1 is a yellow, uncharged shot2 is a green, slightly charged shot3 is a blue, fully charged shot3(2nd) is red/pink, max charged shot, which you can get after obtaning the Buster Upgrade. IF you don't have it by the time you fight a boss, you can ignore the fourth number in any of the X Buster's damage valuesAgain, I apologize for accidentalyl deleting your comment!!!
Ok, there is a lot here so I'll try to be brief: Mega Man 1:Fire → Bomb → Guts → Cut → Elec → IceAlternate: Guts → Cut → Elec → Ice → Fire → BombGuts Man's stage is sometimes difficult, but his AI is a lot easier on a fresh start, and does less damage. Ice Slasher is also nice to have in Fire Man's stage. Mega Man 2:Metal → Air → Crash → Bubble → Heat → Wood → Flash → QuickAlternate: Metal → Wood → Air → Bubble → Heat → Crash → Flash → QuickWeaknesses are wonky, as Metal Blade works excellently on Wood, Bubble, Flash, Quick, and Metal (hahahahahahahahaha).
![Pocky and rocky Pocky and rocky](http://www.retroplace.com/pics/snes/ingames/44532--pocky-rocky-2.png)
I recommend this route as Wood Man's stage is easy enough with Metal Blade, and Leaf Shield is nice to have for Crash Man's stage. Item 2 to take on Heat Man's stage to get Item 1. I like Crash before Flash just to make the stage easier.
Mega Man 3:Top → Shadow → Spark → Magnet → Hard → Snake → Gemini → NeedleAlternate Magnet → Hard → Top → Shadow → Spark → Snake → Gemini → NeedleThere are actually two weakness loops: the first 5 are one loop while the last 3 are a separate loop. I prefer Magnet Man earlier because Magnet Missile and Hard Knuckle are good weapons against large foes, and Top Spin is not so necessary early on.
Alyssa will see an electric box when he comes in, and is close enough use it against him. Clock tower 3 alyssa. This will cause the room to become filled with white smoke and he will not be able to see. Go down the stairs and into the first door. Use this chance to get out of the room.If you are on the other side of the big fans outside when he appears, go through the only door there. Go all the way into the back.
But do remember to abuse its knockback cancel (if you get shot in the air using Top Spin, you don't get knocked back and can continue your jump).There is a tendency for people to enter the Snake → Gemini → Needle → Snake loop via Snake. However, It is also very possible to enter via Gemini once you know you actually control him. For the first half of the fight while there are two copies of Gemini Man he only shoots when you press B, so you can adjust your jumps to never take a hit. For the second half of the fight Gemini Man jumps when you press B, so you can force him to jump when you want to slide under him, again never taking at hit. With this in mindGemini → Needle → Snakeis quite easy and allows you to fly over the final platform section of Snake. Snake Man is a complete joke once you have Needle so if you're having trouble beating snake try this alternate. Mega Man 4:Pharaoh → Ring → Dust → Skull → Dive → Drill → Toad → BrightPharaoh Man makes a popular opening for an easy stage, access to Balloon, and a multi-directional chargeable weapon.
Toad Man and Skull Man are also very easy AI, and popular openings to start the cycle. The only general notes are Ring Man is very mean as a start, and Drill Man's stage is easier with Pharaoh Shot or Skull Barrier.
Mega Man 5:Star → Gravity → Gyro Man → Crystal Man → Napalm Man → Stone Man → Charge Man → WaveGenerally an accepted pathway, as Star Man's AI is really easy and the barrier is nice for Crystal Man's stage. The AI for the first 8 is one of the easiest in the Classic Games, so there's a lot of variety you can take to this one. Mega Man 6:Plant Man → Tomahawk → Yamato → Knight → Centaur → Wind → Flame → BlizzardAlternate Flame → Knight → Blizzard → Plant Man → Tomahawk → Yamato → Centaur → WindThe first route is weakness order, while the alternate is divergent. Flame Man is a fairly easy stage with an easy boss. Plant Man is easier, but Flame Man gives you Power Adaptor. Consequently, use it to take out Knight Man (whose shield is worthless against it) and also not have to revisit the stage. Knight Crusher is excellent against large enemies, including importantly the apes in Plant Man's stage.
So this route prioritizes a much better arsenal for a later gain of the Jet Adaptor. Mega Man 7:Cloud Man → Junk → Freeze → Burst → Slash → Spring → Shade → TurboIt should be noted that Burst Man and Slash Man are BOTH weak against BOTH Freeze Cracker and Scorch Wheel.
Slash Man being the only one with a weakness from the first four means an obvious opening, while Cloud Man is a very easy stage and boss for a very versatile weapon. Mega Man 8:Tengu → Clown → Grenade → Frost → Aqua → Sword → Search → AstroThere are two separate loops here, unlike with MM7. The first four is one loop, the second four is a different loop.
Tengu Man has a very basic stage and has a fairly easy pattern. Tornado Hold is awkward for some people but is an incredible source of damage alongside your Mega Buster. Aqua Man is the easiest of the second loop, but Astro Man is also very easy if you use Tornado Hold. Mega Man 9:Galaxy → Jewel → Plug → Tornado → Magma → Hornet → Splash → ConcreteAlternate - Splash → Concrete → Galaxy → Jewel → Plug → Tornado → Magma → HornetI sometimes start with Hornet first but you need to be quick on your feet to take him on first.
It would make Splash Woman that much easier, though. Splash Woman gives Laser Trident, which is enormously useful to have in all of the stages, so it is very valuable to get early. Splash Woman is also not too difficult, though not nearly as easy as Galaxy Man is. Mega Man 10:Sheep → Pump → Solar → Chill → Nitro → Commando → Blade → Strike Mega Man & Bass:Cold → Burner → Pirate → Ground → Tengu → Magic → Astro → DynamoCold Man is one of the easiest, but with a weakness becomes the third easiest in the entire franchise after Metal Man and Wood Man (who each can get 1-hit-KO'd). This is a standard weakness-order approach, and also gets Remote Mine early which is a good weapon.
![Mega Man X2 Boss Weaknesses Mega Man X2 Boss Weaknesses](http://i36.tinypic.com/2chs1s7.jpg)
Mega Man: Dr. Wily's RevengeElec → Ice → Fire → Cut then Flash → Quick → Bubble → Heat Mega Man: Rockman World IIMetal → Air → Crash → Wood → Needle→ Magnet → Hard → Top Mega Man: Rockman World VMercury → Neptune → Mars → Venus → Pluto → Jupiter → Saturn → UranusThe weakness order is actually exceptionally wonky and includes the midfight Terra. The order is Neptune Mars Venus Jupiter Saturn Mercury Pluto Uranus Terra Neptune.
But the actual access doesn't let you go in this order.In any case, Mercury gives the Grab Buster which is excellent for lasting through some of the dangerous points in stages, as it heals you. Mercury is also an easy stage with an easy boss. Past that it's primarily following weakness order and substituting the Mega Arm when you don't have the specific weakness.
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